Final Fantasy XIII - Xbox 360 Optimization

Final Fantasy XIII

When asked about how size limitations could affect Final Fantasy XIII on the Xbox 360, producer Yoshinori Kitase said, “…we’ll work on trying to find ways to compress the prerendered movies and voice that take up a lot of data in ways that don’t affect the final product. As for the in-game visuals, we’re going to look for ways to ensure that the quality remains the same between the two versions.” Wow, compression. You know what else could be optimized for the Xbox 360? You guessed it

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